Authored by Charalampos Doukas
The Internet of Things (IoT) is a global network that links physical objects using Cloud computing, web applications, and network communications. It allows devices to communicate with each other, access information on the Internet, store and retrieve data, and interact with users, creating smart, pervasive and always-connected environments.
Despite the Internet of Things being a relatively new concept, there are already a few open platforms available that enable remote and seamless management and visualization of sensor data: Pachube, Nimbits, and ThingSpeak are just a few examples. And Arduino works with all of them.
The Arduino is an incredibly flexible micro-controller and development environment that can not only be used to control devices, but can also be used to read data from all kinds of sensors. Its simplicity and extensibility, in addition to its great success and adoption by users, has led to the development of a variety of hardware extensions and software libraries that enable wired and wireless communication with the Internet. Arduino is the ideal open hardware platform for experimenting with the world of the Internet of Things.
Make your Arduino talk to the world!
This book will provide you with all the information you need to design and create your own Internet of Things (IoT) applications using the Arduino platform. More specifically, you will learn:
* About the Internet of Things and Cloud Computing concepts
* About open platforms that allow you to store your sensor data on the Cloud (like Pachube, Nimbits and many more)
* The basic usage of Arduino environment for creating your own embedded projects at low cost
* How to connect your Arduino with your Android phone and send data over the Internet
* How to connect your Arduino directly to the Internet and talk to the Cloud
* How to reprogram your Arduino microcontroller remotely through the Cloud
More info here.
Many of the initial developments towards the Internet of Things have focused on the combination of Auto-ID and networked infrastructures in business-to-business logistics and product lifecycle applications. However, the Internet of Things is more than a business tool for managing business processes more efficiently and more effectively – it will also enable a more convenient way of life.
Since the term “Internet of Things” first came to attention when the Auto-ID Center launched their initial vision for the EPC network for automatically identifying and tracing the flow of goods within supply-chains, increasing numbers of researchers and practitioners have further developed this vision.
The authors (Dieter Uckelmann (Editor), Mark Harrison (Editor), Florian Michahelles (Editor)) in this book provide a research perspective on current and future developments in the Internet of Things. The different chapters cover a broad range of topics from system design aspects and core architectural approaches to end-user participation, business perspectives and applications.
- Hardcover: 382 pages
- Publisher: Springer; 1st Edition. edition (April 12, 2011)
- Language: English
- ISBN-10: 3642191568
- Price: $110
More info here.
Body Sensor Networks, wearable electronics and smart tissues are just few of the interesting new technologies which are now facing the market, or that are already commercialized. But, which is the role of the designers willing to approach these new technologies, which are the opportunities and challenges? Generally speaking designers are asked to think about new innovative products and services or novel interaction with objects, therefore the question for a designer is always “what these new technologies will allow me to do? What are them already allowing and to which extent?”
Design with wearable electronics requires competences usually falling outside the usual knowledge area of a designer: not only the body ergonomic, but also biomedical and electronics as well as the psychological aspects impose urgent limits to the design process. These limits must be considered by the designer.
This book is specifically meant for designers and extensively analyzes these problems. Thanks to the contribution of different matter experts the book tries to address the specific areas involved, presenting the biomedical, electronics and psychological states of art, trying to answer to the most important questions. It addresses therefore the essentials elements to understand the wearable systems design. All these information are tied together into a novel specific design methodology, which has been applied, into the second part of the book, to several projects which involved the authors and some students.
More info here.
This book, by Zach Shelby and Carsten Bormann, gives the complete picture of 6LoWPAN technology in one place, including deployment examples and implementation aspects. It is aimed at experts in the field, engineering students and lecturers. An accompanying web-site is available including course material, Contiki coding exercises, an author blog and other 6LoWPAN information.
More info here and here.
From On the Internet of Things blog:
We are completing the world’s first book all about 6LoWPAN for John Wiley & Sons together with Carsten Bormann, co-chair of the 6lowpan working group. Here is a sneak preview.
The book will be announced officially in June by Wiley, and is expected to start shipping to readers this December. It gives the complete picture of 6LoWPAN technology all in one place, including deployment examples and implementation aspects. It is aimed at experts in the field, engineering students and lecturers. An accompanying web-site will be launched this fall including course material, Contiki coding exercises, an author blog and other 6LoWPAN information.